ShippingSpecificMacEntitlements
ShippingSpecificMacEntitlements
#Overview
name: ShippingSpecificMacEntitlements
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3194, section: [/Script/MacTargetPlatform.XcodeProjectSettings]
- INI Section:
/Script/MacTargetPlatform.XcodeProjectSettings
- Raw value:
(FilePath="/Game/Build/Mac/Resources/Sandbox.NoNet.entitlements")
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Mac/MacPlatformEditor/Private/XcodeProjectSettingsDetailsCustomization.cpp:27
Scope (from outer to inner):
file
function void FXcodeProjectSettingsDetailsCustomization::CustomizeDetails
Source code excerpt:
TemplateIOSPlist = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UXcodeProjectSettings, TemplateIOSPlist));
PremadeMacEntitlements = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UXcodeProjectSettings, PremadeMacEntitlements));
ShippingEntitlements = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UXcodeProjectSettings, ShippingSpecificMacEntitlements));
IDetailCategoryBuilder& PlistCategory = DetailLayout.EditCategory(TEXT("Plist Files"));
PlistCategory.AddCustomRow(LOCTEXT("InfoPlist", "Info.plist"), false)
.WholeRowWidget
[
SNew(SHorizontalBox)
#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/XcodeProjectSettings.h:102
Scope (from outer to inner):
file
class class UXcodeProjectSettings : public UObject
Source code excerpt:
*/
UPROPERTY(EditAnywhere, config, Category="Entitlements", meta = (EditCondition="bUseModernXcode", DisplayName = "Mac: Shipping Entitlements"))
FFilePath ShippingSpecificMacEntitlements;
/**
* Enable native Xcode code signing
*/
UPROPERTY(EditAnywhere, config, Category="Code Signing", meta = (EditCondition="bUseModernXcode"))
bool bUseAutomaticCodeSigning;