ShowFlag.Bounds
ShowFlag.Bounds
#Overview
name: ShowFlag.Bounds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 2026
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:257
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(0, ModeWidgets, SFG_Advanced, NSLOCTEXT("UnrealEd", "ModeWidgetsSF", "Mode Widgets"))
/** */
SHOWFLAG_FIXED_IN_SHIPPING(0, Bounds, SFG_Advanced, NSLOCTEXT("UnrealEd", "BoundsSF", "Bounds"))
/** Draws each hit proxy in the scene with a different color, for now only available in the editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, HitProxies, SFG_Developer, NSLOCTEXT("UnrealEd", "HitProxiesSF", "Hit Proxies"))
/** Draw lines to lights affecting this mesh if its selected. */
SHOWFLAG_FIXED_IN_SHIPPING(0, LightInfluences, SFG_Advanced, NSLOCTEXT("UnrealEd", "LightInfluencesSF", "Light Influences"))
/** for the Editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, Pivot, SFG_Hidden, NSLOCTEXT("UnrealEd", "PivotSF", "Pivot"))
#Associated Variable and Callsites
This variable is associated with another variable named Bounds
, which is a popular name and overloaded in many contexts. There are 2025
callsites. We have to skip these details.