ShowFlag.Constraints
ShowFlag.Constraints
#Overview
name: ShowFlag.Constraints
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 721
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:215
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(0, StreamingBounds, SFG_Advanced, NSLOCTEXT("UnrealEd", "StreamingBoundsSF", "Streaming Bounds"))
/** Render joint limits */
SHOWFLAG_FIXED_IN_SHIPPING(0, Constraints, SFG_Advanced, NSLOCTEXT("UnrealEd", "ConstraintsSF", "Constraints"))
/** Render mass debug data */
SHOWFLAG_FIXED_IN_SHIPPING(0, MassProperties, SFG_Advanced, NSLOCTEXT("UnrealEd", "MassPropertiesSF", "Mass Properties"))
/** Draws camera frustums */
SHOWFLAG_FIXED_IN_SHIPPING(0, CameraFrustums, SFG_Advanced, NSLOCTEXT("UnrealEd", "CameraFrustumsSF", "Camera Frustums"))
/** Draw sound actor radii */
SHOWFLAG_FIXED_IN_SHIPPING(0, AudioRadius, SFG_Advanced, NSLOCTEXT("UnrealEd", "AudioRadiusSF", "Audio Radius"))
#Associated Variable and Callsites
This variable is associated with another variable named Constraints
, which is a popular name and overloaded in many contexts. There are 720
callsites. We have to skip these details.