ShowFlag.Constraints

ShowFlag.Constraints

#Overview

name: ShowFlag.Constraints

This variable is created as a Console Variable (cvar).

It is referenced in 721 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:215

Scope: file

Source code excerpt:

SHOWFLAG_FIXED_IN_SHIPPING(0, StreamingBounds, SFG_Advanced, NSLOCTEXT("UnrealEd", "StreamingBoundsSF", "Streaming Bounds"))
/** Render joint limits */
SHOWFLAG_FIXED_IN_SHIPPING(0, Constraints, SFG_Advanced, NSLOCTEXT("UnrealEd", "ConstraintsSF", "Constraints"))
/** Render mass debug data */
SHOWFLAG_FIXED_IN_SHIPPING(0, MassProperties, SFG_Advanced, NSLOCTEXT("UnrealEd", "MassPropertiesSF", "Mass Properties"))
/** Draws camera frustums */
SHOWFLAG_FIXED_IN_SHIPPING(0, CameraFrustums, SFG_Advanced, NSLOCTEXT("UnrealEd", "CameraFrustumsSF", "Camera Frustums"))
/** Draw sound actor radii */
SHOWFLAG_FIXED_IN_SHIPPING(0, AudioRadius, SFG_Advanced, NSLOCTEXT("UnrealEd", "AudioRadiusSF", "Audio Radius"))

#Associated Variable and Callsites

This variable is associated with another variable named Constraints, which is a popular name and overloaded in many contexts. There are 720 callsites. We have to skip these details.