ShowFlag.Cover
ShowFlag.Cover
#Overview
name: ShowFlag.Cover
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:245
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(0, MeshEdges, SFG_Advanced, NSLOCTEXT("UnrealEd", "MeshEdgesSF", "Mesh Edges"))
/** Complex cover rendering */
SHOWFLAG_FIXED_IN_SHIPPING(0, Cover, SFG_Hidden, NSLOCTEXT("UnrealEd", "CoverSF", "Cover"))
/** Spline rendering */
SHOWFLAG_FIXED_IN_SHIPPING(0, Splines, SFG_Advanced, NSLOCTEXT("UnrealEd", "SplinesSF", "Splines"))
/** Selection rendering, could be useful in game as well */
SHOWFLAG_FIXED_IN_SHIPPING(0, Selection, SFG_Advanced, NSLOCTEXT("UnrealEd", "SelectionSF", "Selection"))
/** Grey out actors which do not belong to the currently edited LevelInstance */
SHOWFLAG_FIXED_IN_SHIPPING(0, VisualizeLevelInstanceEditing, SFG_Visualize, NSLOCTEXT("UnrealEd", "VisualizeLevelInstanceEditingSF", "Visualize Level Instance Editing"))