ShowFlag.Game
ShowFlag.Game
#Overview
name: ShowFlag.Game
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 391
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:281
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(0, Volumes, SFG_Advanced, NSLOCTEXT("UnrealEd", "VolumesSF", "Volumes"))
/** if this is a game viewport, needed? */
SHOWFLAG_ALWAYS_ACCESSIBLE(Game, SFG_Hidden, NSLOCTEXT("UnrealEd", "GameSF", "Game"))
/** Render objects with colors based on what the actors coloring handlers provides */
SHOWFLAG_FIXED_IN_SHIPPING(0, ActorColoration, SFG_Transient, NSLOCTEXT("UnrealEd", "ActorColorationSF", "Actor Coloration"))
/** Draws BSP brushes (in game or editor textured triangles usually with lightmaps), for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(BSP, SFG_Normal, NSLOCTEXT("UnrealEd", "BSPSF", "BSP"))
/** Collision drawing */
SHOWFLAG_FIXED_IN_SHIPPING(0, Collision, SFG_Normal, NSLOCTEXT("UnrealEd", "CollisionWireFrame", "Collision"))
#Associated Variable and Callsites
This variable is associated with another variable named Game
, which is a popular name and overloaded in many contexts. There are 390
callsites. We have to skip these details.