ShowFlag.Grid
ShowFlag.Grid
#Overview
name: ShowFlag.Grid
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 822
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:239
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(0, LargeVertices, SFG_Advanced, NSLOCTEXT("UnrealEd", "LargeVerticesSF", "Large Vertices"))
/** To show the grid in editor (grey lines and red dots) */
SHOWFLAG_FIXED_IN_SHIPPING(0, Grid, SFG_Normal, NSLOCTEXT("UnrealEd", "GridSF", "Grid"))
/** To show the snap in editor (only for editor view ports, red dots) */
SHOWFLAG_FIXED_IN_SHIPPING(0, Snap, SFG_Hidden, NSLOCTEXT("UnrealEd", "SnapSF", "Snap"))
/** In the filled view modeModeWidgetss, render mesh edges as well as the filled surfaces. */
SHOWFLAG_FIXED_IN_SHIPPING(0, MeshEdges, SFG_Advanced, NSLOCTEXT("UnrealEd", "MeshEdgesSF", "Mesh Edges"))
/** Complex cover rendering */
SHOWFLAG_FIXED_IN_SHIPPING(0, Cover, SFG_Hidden, NSLOCTEXT("UnrealEd", "CoverSF", "Cover"))
#Associated Variable and Callsites
This variable is associated with another variable named Grid
, which is a popular name and overloaded in many contexts. There are 821
callsites. We have to skip these details.