ShowFlag.HitProxies

ShowFlag.HitProxies

#Overview

name: ShowFlag.HitProxies

This variable is created as a Console Variable (cvar).

It is referenced in 80 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:259

Scope: file

Source code excerpt:

SHOWFLAG_FIXED_IN_SHIPPING(0, Bounds,  SFG_Advanced, NSLOCTEXT("UnrealEd", "BoundsSF", "Bounds"))
/** Draws each hit proxy in the scene with a different color, for now only available in the editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, HitProxies, SFG_Developer, NSLOCTEXT("UnrealEd", "HitProxiesSF", "Hit Proxies"))
/** Draw lines to lights affecting this mesh if its selected. */
SHOWFLAG_FIXED_IN_SHIPPING(0, LightInfluences, SFG_Advanced, NSLOCTEXT("UnrealEd", "LightInfluencesSF", "Light Influences"))
/** for the Editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, Pivot, SFG_Hidden, NSLOCTEXT("UnrealEd", "PivotSF", "Pivot"))
/** Draws un-occluded shadow frustums in wireframe */
SHOWFLAG_FIXED_IN_SHIPPING(0, ShadowFrustums, SFG_Advanced, NSLOCTEXT("UnrealEd", "ShadowFrustumsSF", "Shadow Frustums"))

#Associated Variable and Callsites

This variable is associated with another variable named HitProxies, which is a popular name and overloaded in many contexts. There are 79 callsites. We have to skip these details.