ShowFlag.Landscape
ShowFlag.Landscape
#Overview
name: ShowFlag.Landscape
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 360
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:273
Scope: file
Source code excerpt:
SHOWFLAG_ALWAYS_ACCESSIBLE(StaticMeshes, SFG_Normal, NSLOCTEXT("UnrealEd", "StaticMeshesSF", "Static Meshes"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(Landscape, SFG_Normal, NSLOCTEXT("UnrealEd", "LandscapeSF", "Landscape"))
/** */
SHOWFLAG_FIXED_IN_SHIPPING(0, LightRadius, SFG_Advanced, NSLOCTEXT("UnrealEd", "LightRadiusSF", "Light Radius"))
/** Draws fog, for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(Fog, SFG_Normal, NSLOCTEXT("UnrealEd", "FogSF", "Fog"))
/** Draws Volumes */
SHOWFLAG_FIXED_IN_SHIPPING(0, Volumes, SFG_Advanced, NSLOCTEXT("UnrealEd", "VolumesSF", "Volumes"))
#Associated Variable and Callsites
This variable is associated with another variable named Landscape
, which is a popular name and overloaded in many contexts. There are 359
callsites. We have to skip these details.