ShowFlag.LOD
ShowFlag.LOD
#Overview
name: ShowFlag.LOD
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 591
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:203
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(1, BillboardSprites, SFG_Advanced, NSLOCTEXT("UnrealEd", "BillboardSpritesSF", "Billboard Sprites"))
/** Use LOD parenting, MinDrawDistance, etc. If disabled, will show LOD parenting lines */
SHOWFLAG_ALWAYS_ACCESSIBLE(LOD, SFG_Advanced, NSLOCTEXT("UnrealEd", "LODSF", "LOD Parenting"))
/** needed for VMI_LightComplexity */
SHOWFLAG_FIXED_IN_SHIPPING(0, LightComplexity, SFG_Hidden, NSLOCTEXT("UnrealEd", "LightComplexitySF", "Light Complexity"))
/** needed for VMI_ShaderComplexity, render world colored by shader complexity */
SHOWFLAG_FIXED_IN_SHIPPING(0, ShaderComplexity, SFG_Hidden, NSLOCTEXT("UnrealEd", "ShaderComplexitySF", "Shader Complexity"))
/** needed for VMI_StationaryLightOverlap, render world colored by stationary light overlap */
SHOWFLAG_FIXED_IN_SHIPPING(0, StationaryLightOverlap, SFG_Hidden, NSLOCTEXT("UnrealEd", "StationaryLightOverlapSF", "Stationary Light Overlap"))
#Associated Variable and Callsites
This variable is associated with another variable named LOD
, which is a popular name and overloaded in many contexts. There are 590
callsites. We have to skip these details.