ShowFlag.Materials

ShowFlag.Materials

#Overview

name: ShowFlag.Materials

This variable is created as a Console Variable (cvar).

It is referenced in 924 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:269

Scope: file

Source code excerpt:

SHOWFLAG_FIXED_IN_SHIPPING(0, Wireframe, SFG_Hidden, NSLOCTEXT("UnrealEd", "WireframeSF", "Wireframe"))
/**  */
SHOWFLAG_FIXED_IN_SHIPPING(1, Materials, SFG_Hidden, NSLOCTEXT("UnrealEd", "MaterialsSF", "Materials"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(StaticMeshes, SFG_Normal, NSLOCTEXT("UnrealEd", "StaticMeshesSF", "Static Meshes"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(Landscape, SFG_Normal, NSLOCTEXT("UnrealEd", "LandscapeSF", "Landscape"))
/**  */
SHOWFLAG_FIXED_IN_SHIPPING(0, LightRadius, SFG_Advanced, NSLOCTEXT("UnrealEd", "LightRadiusSF", "Light Radius"))

#Associated Variable and Callsites

This variable is associated with another variable named Materials, which is a popular name and overloaded in many contexts. There are 923 callsites. We have to skip these details.