ShowFlag.MediaPlanes

ShowFlag.MediaPlanes

#Overview

name: ShowFlag.MediaPlanes

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:383

Scope: file

Source code excerpt:

SHOWFLAG_FIXED_IN_SHIPPING(0, ServerDrawDebug, SFG_Developer, NSLOCTEXT("UnrealEd", "ServerDrawDebugSF", "Dedicated Server Debug Drawing"))
/** If media planes should be shown */
SHOWFLAG_ALWAYS_ACCESSIBLE(MediaPlanes, SFG_Normal, NSLOCTEXT("UnrealEd", "MediaPlanesSF", "Media Planes"))
/** if this is a vr editing viewport, needed? */
SHOWFLAG_FIXED_IN_SHIPPING(0, VREditing, SFG_Hidden, NSLOCTEXT("UnrealEd", "VREditSF", "VR Editing"))
/** Visualize Occlusion Query bounding meshes */
SHOWFLAG_FIXED_IN_SHIPPING(0, OcclusionMeshes, SFG_Visualize, NSLOCTEXT("UnrealEd", "VisualizeOcclusionQueries", "Visualize Occlusion Queries"))
/** Visualize Occlusion Query bounding meshes */
SHOWFLAG_FIXED_IN_SHIPPING(0, VisualizeInstanceOcclusionQueries, SFG_Visualize, NSLOCTEXT("UnrealEd", "VisualizeInstanceOcclusionQueriesSF", "Visualize Instance Culling Occlusion Queries"))