ShowFlag.Pivot

ShowFlag.Pivot

#Overview

name: ShowFlag.Pivot

This variable is created as a Console Variable (cvar).

It is referenced in 139 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:263

Scope: file

Source code excerpt:

SHOWFLAG_FIXED_IN_SHIPPING(0, LightInfluences, SFG_Advanced, NSLOCTEXT("UnrealEd", "LightInfluencesSF", "Light Influences"))
/** for the Editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, Pivot, SFG_Hidden, NSLOCTEXT("UnrealEd", "PivotSF", "Pivot"))
/** Draws un-occluded shadow frustums in wireframe */
SHOWFLAG_FIXED_IN_SHIPPING(0, ShadowFrustums, SFG_Advanced, NSLOCTEXT("UnrealEd", "ShadowFrustumsSF", "Shadow Frustums"))
/** needed for VMI_Wireframe and VMI_BrushWireframe */
SHOWFLAG_FIXED_IN_SHIPPING(0, Wireframe, SFG_Hidden, NSLOCTEXT("UnrealEd", "WireframeSF", "Wireframe"))
/**  */
SHOWFLAG_FIXED_IN_SHIPPING(1, Materials, SFG_Hidden, NSLOCTEXT("UnrealEd", "MaterialsSF", "Materials"))

#Associated Variable and Callsites

This variable is associated with another variable named Pivot, which is a popular name and overloaded in many contexts. There are 138 callsites. We have to skip these details.