ShowFlag.ScreenPercentage

ShowFlag.ScreenPercentage

#Overview

name: ShowFlag.ScreenPercentage

This variable is created as a Console Variable (cvar).

It is referenced in 74 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:117

Scope: file

Source code excerpt:

SHOWFLAG_ALWAYS_ACCESSIBLE(SeparateTranslucency, SFG_Advanced, NSLOCTEXT("UnrealEd", "SeparateTranslucencySF", "Separate Translucency"))
/** If Screen Percentage should be applied.  */
SHOWFLAG_ALWAYS_ACCESSIBLE(ScreenPercentage, SFG_Hidden, NSLOCTEXT("UnrealEd", "ScreenPercentageSF", "Screen Percentage"))
/** Helper to tweak motion blur settings */
SHOWFLAG_FIXED_IN_SHIPPING(0, VisualizeMotionBlur, SFG_Visualize, NSLOCTEXT("UnrealEd", "VisualizeMotionBlurSF", "Motion Blur"))
/** DEPRECATED in 5.2: Use VisualizeReprojection instead. */
SHOWFLAG_FIXED_IN_SHIPPING(0, VisualizeMotionVectors, SFG_Hidden, NSLOCTEXT("UnrealEd", "VisualizeMotionVectorsSF", "Motion Vectors"))
/** Helper to ensure previous frame's temporal history reprojections using motion vectors are working correctly. */
SHOWFLAG_FIXED_IN_SHIPPING(0, VisualizeReprojection, SFG_Visualize, NSLOCTEXT("UnrealEd", "VisualizeReprojectionSF", "Previous frame's reprojection"))

#Associated Variable and Callsites

This variable is associated with another variable named ScreenPercentage, which is a popular name and overloaded in many contexts. There are 73 callsites. We have to skip these details.