ShowFlag.Specular
ShowFlag.Specular
#Overview
name: ShowFlag.Specular
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 282
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:135
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(1, Diffuse, SFG_LightingComponents, NSLOCTEXT("UnrealEd", "DiffuseSF", "Diffuse"))
/** Whether to display the scene's specular, including reflections. */
SHOWFLAG_ALWAYS_ACCESSIBLE(Specular, SFG_LightingComponents, NSLOCTEXT("UnrealEd", "SpecularSF", "Specular"))
/** Outline around selected objects in the editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, SelectionOutline, SFG_Hidden, NSLOCTEXT("UnrealEd", "SelectionOutlineSF", "Selection Outline"))
/** Outline custom colors in the editor */
SHOWFLAG_FIXED_IN_SHIPPING(0, SelectionOutlineColor0, SFG_Hidden, NSLOCTEXT("UnrealEd", "SelectionOutlineColor0", "Selection Outline Color 0"))
SHOWFLAG_FIXED_IN_SHIPPING(0, SelectionOutlineColor1, SFG_Hidden, NSLOCTEXT("UnrealEd", "SelectionOutlineColor1", "Selection Outline Color 1"))
SHOWFLAG_FIXED_IN_SHIPPING(0, SelectionOutlineColor2, SFG_Hidden, NSLOCTEXT("UnrealEd", "SelectionOutlineColor2", "Selection Outline Color 2"))
#Associated Variable and Callsites
This variable is associated with another variable named Specular
, which is a popular name and overloaded in many contexts. There are 281
callsites. We have to skip these details.