ShowFlag.StaticMeshes
ShowFlag.StaticMeshes
#Overview
name: ShowFlag.StaticMeshes
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 182
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:271
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(1, Materials, SFG_Hidden, NSLOCTEXT("UnrealEd", "MaterialsSF", "Materials"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(StaticMeshes, SFG_Normal, NSLOCTEXT("UnrealEd", "StaticMeshesSF", "Static Meshes"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(Landscape, SFG_Normal, NSLOCTEXT("UnrealEd", "LandscapeSF", "Landscape"))
/** */
SHOWFLAG_FIXED_IN_SHIPPING(0, LightRadius, SFG_Advanced, NSLOCTEXT("UnrealEd", "LightRadiusSF", "Light Radius"))
/** Draws fog, for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(Fog, SFG_Normal, NSLOCTEXT("UnrealEd", "FogSF", "Fog"))
#Associated Variable and Callsites
This variable is associated with another variable named StaticMeshes
, which is a popular name and overloaded in many contexts. There are 181
callsites. We have to skip these details.