ShowFlag.Wireframe
ShowFlag.Wireframe
#Overview
name: ShowFlag.Wireframe
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Allows to override a specific showflag (works in editor and game, \
It is referenced in 83
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl:267
Scope: file
Source code excerpt:
SHOWFLAG_FIXED_IN_SHIPPING(0, ShadowFrustums, SFG_Advanced, NSLOCTEXT("UnrealEd", "ShadowFrustumsSF", "Shadow Frustums"))
/** needed for VMI_Wireframe and VMI_BrushWireframe */
SHOWFLAG_FIXED_IN_SHIPPING(0, Wireframe, SFG_Hidden, NSLOCTEXT("UnrealEd", "WireframeSF", "Wireframe"))
/** */
SHOWFLAG_FIXED_IN_SHIPPING(1, Materials, SFG_Hidden, NSLOCTEXT("UnrealEd", "MaterialsSF", "Materials"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(StaticMeshes, SFG_Normal, NSLOCTEXT("UnrealEd", "StaticMeshesSF", "Static Meshes"))
/** for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture */
SHOWFLAG_ALWAYS_ACCESSIBLE(Landscape, SFG_Normal, NSLOCTEXT("UnrealEd", "LandscapeSF", "Landscape"))
#Associated Variable and Callsites
This variable is associated with another variable named Wireframe
, which is a popular name and overloaded in many contexts. There are 82
callsites. We have to skip these details.