ShowMaterialAttribute

ShowMaterialAttribute

#Overview

name: ShowMaterialAttribute

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:53, section: [DevOptions.StaticLightingMaterial]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2192

Scope (from outer to inner):

file
function     void FLightmassExporter::WriteSceneSettings

Source code excerpt:

		Scene.MaterialSettings.bUseDebugMaterial = bConfigBool;
		FString ShowMaterialAttributeName;
		VERIFYLIGHTMASSINI(GConfig->GetString(TEXT("DevOptions.StaticLightingMaterial"), TEXT("ShowMaterialAttribute"), ShowMaterialAttributeName, GLightmassIni));

		Scene.MaterialSettings.ViewMaterialAttribute = Lightmass::VMA_None;
		if (ShowMaterialAttributeName.Contains(TEXT("Emissive")) )
		{
			Scene.MaterialSettings.ViewMaterialAttribute = Lightmass::VMA_Emissive;
		}