ShowMaterialAttribute
ShowMaterialAttribute
#Overview
name: ShowMaterialAttribute
The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.
It is referenced in 1 C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseLightmass.ini:53, section: [DevOptions.StaticLightingMaterial]
- INI Section: 
DevOptions.StaticLightingMaterial - Raw value: 
None - Is Array: 
False 
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2192
Scope (from outer to inner):
file
function     void FLightmassExporter::WriteSceneSettings
Source code excerpt:
		Scene.MaterialSettings.bUseDebugMaterial = bConfigBool;
		FString ShowMaterialAttributeName;
		VERIFYLIGHTMASSINI(GConfig->GetString(TEXT("DevOptions.StaticLightingMaterial"), TEXT("ShowMaterialAttribute"), ShowMaterialAttributeName, GLightmassIni));
		Scene.MaterialSettings.ViewMaterialAttribute = Lightmass::VMA_None;
		if (ShowMaterialAttributeName.Contains(TEXT("Emissive")) )
		{
			Scene.MaterialSettings.ViewMaterialAttribute = Lightmass::VMA_Emissive;
		}