SimpleVolumeEnvTextureName

SimpleVolumeEnvTextureName

#Overview

name: SimpleVolumeEnvTextureName

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:166, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1387

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** Path of the simple volume environment LUT texture */
	UPROPERTY(globalconfig)
	FSoftObjectPath SimpleVolumeEnvTextureName;

	/** Texture used to do font rendering in shaders */
	UPROPERTY()
	TObjectPtr<class UTexture2D> MiniFontTexture;

	/** Path of the texture used to do font rendering in shaders */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3406

Scope (from outer to inner):

file
function     void UEngine::LoadSimpleVolumeTextures

Source code excerpt:

		LoadEngineTexture(SimpleVolumeTexture, *SimpleVolumeTextureName.ToString());
	}
	if (SimpleVolumeEnvTexture == nullptr && SimpleVolumeEnvTextureName.IsValid())
	{
		LoadEngineTexture(SimpleVolumeEnvTexture, *SimpleVolumeEnvTextureName.ToString());
	}
}

void UEngine::InitializePortalServices()
{
	IMessagingRpcModule* MessagingRpcModule = nullptr;