SimpleVolumeTextureName
SimpleVolumeTextureName
#Overview
name: SimpleVolumeTextureName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:165, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Engine/EngineMaterials/Substrate/Volume/SubstrateSimpleVolumeLUT3D.SubstrateSimpleVolumeLUT3D
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1379
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Path of the simple volume LUT texture */
UPROPERTY(globalconfig)
FSoftObjectPath SimpleVolumeTextureName;
/** Simple volume environment LUT texture */
UPROPERTY()
TObjectPtr<class UVolumeTexture> SimpleVolumeEnvTexture;
/** Path of the simple volume environment LUT texture */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3402
Scope (from outer to inner):
file
function void UEngine::LoadSimpleVolumeTextures
Source code excerpt:
void UEngine::LoadSimpleVolumeTextures()
{
if (SimpleVolumeTexture == nullptr && SimpleVolumeTextureName.IsValid())
{
LoadEngineTexture(SimpleVolumeTexture, *SimpleVolumeTextureName.ToString());
}
if (SimpleVolumeEnvTexture == nullptr && SimpleVolumeEnvTextureName.IsValid())
{
LoadEngineTexture(SimpleVolumeEnvTexture, *SimpleVolumeEnvTextureName.ToString());
}
}