Slate.DebugCulling

Slate.DebugCulling

#Overview

name: Slate.DebugCulling

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp:126

Scope: file

Source code excerpt:


bool GDebugCulling = false;
static FAutoConsoleVariableRef CVarSlateDebugCulling(TEXT("Slate.DebugCulling"), GDebugCulling, TEXT("Controls whether we should ignore clip rects, and just use culling."), ECVF_Default);

bool GSlateEnsureAllVisibleWidgetsPaint = false;
static FAutoConsoleVariableRef CVarSlateEnsureAllVisibleWidgetsPaint(TEXT("Slate.EnsureAllVisibleWidgetsPaint"), GSlateEnsureAllVisibleWidgetsPaint, TEXT("Ensures that if a child widget is visible before OnPaint, that it was painted this frame after OnPaint, if still marked as visible.  Only works if we're on the FastPaintPath."), ECVF_Default);

bool GSlateEnsureOutgoingLayerId = false;
static FAutoConsoleVariableRef CVarSlateEnsureOutgoingLayerId(TEXT("Slate.EnsureOutgoingLayerId"), GSlateEnsureOutgoingLayerId, TEXT("Ensures that child widget returns the correct layer id with OnPaint."), ECVF_Default);

#Loc: <Workspace>/Engine/Source/Developer/SlateReflector/Private/Widgets/SSlateOptions.cpp:82

Scope (from outer to inner):

file
function     void SSlateOptions::Construct
function     static TSharedRef<SWidget> FillToolbar

Source code excerpt:

			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("PaintDebugging", "Show Paint"), TEXT("SlateDebugger.Paint.Enable"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowClipping", "Show Clipping"), TEXT("Slate.ShowClipping"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("DebugCulling", "Debug Culling"), TEXT("Slate.DebugCulling"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowHitTestGrid", "Show HitTestGrid"), TEXT("Slate.HitTestGridDebugging"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("DesignerRetainedRendering", "Designer Retained Rendering"), TEXT("Slate.EnableDesignerRetainedRendering"));
#endif // WITH_SLATE_DEBUGGING
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowBatching", "Show Batching"), TEXT("Slate.ShowBatching"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowOverdraw", "Show Overdraw"), TEXT("Slate.ShowOverdraw"));