Slate.EnsureOutgoingLayerId

Slate.EnsureOutgoingLayerId

#Overview

name: Slate.EnsureOutgoingLayerId

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp:132

Scope: file

Source code excerpt:


bool GSlateEnsureOutgoingLayerId = false;
static FAutoConsoleVariableRef CVarSlateEnsureOutgoingLayerId(TEXT("Slate.EnsureOutgoingLayerId"), GSlateEnsureOutgoingLayerId, TEXT("Ensures that child widget returns the correct layer id with OnPaint."), ECVF_Default);

#endif

#if STATS || ENABLE_STATNAMEDEVENTS

void SWidget::CreateStatID() const

#Loc: <Workspace>/Engine/Source/Developer/SlateReflector/Private/Widgets/SSlateOptions.cpp:104

Scope (from outer to inner):

file
function     void SSlateOptions::Construct
function     static TSharedRef<SWidget> FillToolbar

Source code excerpt:

			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyParentChildrenRelationship", "Verify Parent/Children Relationship"), TEXT("Slate.VerifyParentChildrenRelationship"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyLayerId", "Verify LayerId"), TEXT("Slate.VerifyWidgetLayerId"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyOutgoingLayerId", "Verify Outgoing LayerId"), TEXT("Slate.EnsureOutgoingLayerId"));
#endif // WITH_SLATE_DEBUGGING

			{
				MenuBuilder.BeginSection("InvalidationRoot", LOCTEXT("Invalidation", "Invalidation"));
	#if WITH_SLATE_DEBUGGING
				AddMenuEntry(MenuBuilder, Icon, LOCTEXT("EnsureAllVisibleWidgetsPaint", "Verify Visible Widgets Paint"), TEXT("Slate.EnsureAllVisibleWidgetsPaint"));