Slate.ForceBackgroundBlurLowQualityOverride

Slate.ForceBackgroundBlurLowQualityOverride

#Overview

name: Slate.ForceBackgroundBlurLowQualityOverride

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultDeviceProfiles.ini:68, section: [Mobile DeviceProfile]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SBackgroundBlur.cpp:14

Scope: file

Source code excerpt:


static int32 bForceLowQualityBrushFallback = 0;
static FAutoConsoleVariableRef CVarForceLowQualityBackgroundBlurOverride(TEXT("Slate.ForceBackgroundBlurLowQualityOverride"), bForceLowQualityBrushFallback, TEXT("Whether or not to force a slate brush to be used instead of actually blurring the background"), ECVF_Scalability);

SLATE_IMPLEMENT_WIDGET(SBackgroundBlur)
void SBackgroundBlur::PrivateRegisterAttributes(FSlateAttributeInitializer& AttributeInitializer)
{
	SLATE_ADD_MEMBER_ATTRIBUTE_DEFINITION_WITH_NAME(AttributeInitializer, "BlurStrength", BlurStrengthAttribute, EInvalidateWidgetReason::Paint);
	SLATE_ADD_MEMBER_ATTRIBUTE_DEFINITION_WITH_NAME(AttributeInitializer, "BlurRadius", BlurRadiusAttribute, EInvalidateWidgetReason::Paint);

#Loc: <Workspace>/Engine/Source/Runtime/UMG/Public/Components/BackgroundBlur.h:69

Scope: file

Source code excerpt:

	/**
	 * An image to draw instead of applying a blur when low quality override mode is enabled. 
	 * You can enable low quality mode for background blurs by setting the cvar Slate.ForceBackgroundBlurLowQualityOverride to 1. 
	 * This is usually done in the project's scalability settings
	 */
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Getter, Setter, BlueprintSetter=SetLowQualityFallbackBrush, Category = Appearance)
	FSlateBrush LowQualityFallbackBrush;

public:
	UMG_API virtual void ReleaseSlateResources(bool bReleaseChildren) override;

#if WITH_EDITOR
	UMG_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;