Slate.InvalidationRoot.VerifyWidgetVolatile

Slate.InvalidationRoot.VerifyWidgetVolatile

#Overview

name: Slate.InvalidationRoot.VerifyWidgetVolatile

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/FastUpdate/SlateInvalidationRoot.cpp:108

Scope: file

Source code excerpt:

bool GSlateInvalidationRootVerifyWidgetVolatile = false;
static FAutoConsoleVariableRef CVarSlateInvalidationRootVerifyWidgetVolatile(
	TEXT("Slate.InvalidationRoot.VerifyWidgetVolatile"),
	GSlateInvalidationRootVerifyWidgetVolatile,
	TEXT("Every tick, verify that volatile widgets are mark properly and are in the correct list.")
);
void VerifyWidgetVolatile(FSlateInvalidationWidgetList& WidgetList, TArray<FSlateInvalidationWidgetHeapElement>& FinalUpdateList);

bool GSlateInvalidationRootVerifyWidgetsUpdateList = false;

#Loc: <Workspace>/Engine/Source/Developer/SlateReflector/Private/Widgets/SSlateOptions.cpp:118

Scope (from outer to inner):

file
function     void SSlateOptions::Construct
function     static TSharedRef<SWidget> FillToolbar

Source code excerpt:

				AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyHittestGrid", "Verify Hittest Grid"), TEXT("Slate.InvalidationRoot.VerifyHittestGrid"));
				AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VefiryVisibility", "Verify Visibility"), TEXT("Slate.InvalidationRoot.VerifyWidgetVisibility"));
				AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyVolatility", "Verify Volatility"), TEXT("Slate.InvalidationRoot.VerifyWidgetVolatile"));
				AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyUpdateList", "Verify Update List"), TEXT("Slate.InvalidationRoot.VerifyWidgetUpdateList"));
				AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifySlateAttributes", "Verify Attributes"), TEXT("Slate.InvalidationRoot.VerifySlateAttribute"));
	#endif // UE_SLATE_WITH_INVALIDATIONWIDGETLIST_DEBUGGING
				MenuBuilder.EndSection();
			}