Slate.MaxSVGNonAtlasTexturesBeforeFlush

Slate.MaxSVGNonAtlasTexturesBeforeFlush

#Overview

name: Slate.MaxSVGNonAtlasTexturesBeforeFlush

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Rendering/SlateVectorGraphicsCache.cpp:15

Scope: file

Source code excerpt:


FAutoConsoleVariableRef CVarMaxSVGNonAtlasPagesBeforeFlush(
	TEXT("Slate.MaxSVGNonAtlasTexturesBeforeFlush"),
	SVGAtlasFlushParams.InitialMaxNonAtlasPagesBeforeFlushRequest,
	TEXT("The number of large textures initially."));

FAutoConsoleVariableRef CVarGrowSVGAtlasFrameWindow(
	TEXT("Slate.GrowSVGAtlasFrameWindow"),
	SVGAtlasFlushParams.GrowAtlasFrameWindow,