Slate.MaxSVGNonAtlasTexturesBeforeFlush
Slate.MaxSVGNonAtlasTexturesBeforeFlush
#Overview
name: Slate.MaxSVGNonAtlasTexturesBeforeFlush
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
The number of large textures initially.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Rendering/SlateVectorGraphicsCache.cpp:15
Scope: file
Source code excerpt:
FAutoConsoleVariableRef CVarMaxSVGNonAtlasPagesBeforeFlush(
TEXT("Slate.MaxSVGNonAtlasTexturesBeforeFlush"),
SVGAtlasFlushParams.InitialMaxNonAtlasPagesBeforeFlushRequest,
TEXT("The number of large textures initially."));
FAutoConsoleVariableRef CVarGrowSVGAtlasFrameWindow(
TEXT("Slate.GrowSVGAtlasFrameWindow"),
SVGAtlasFlushParams.GrowAtlasFrameWindow,