Slate.VerifyWidgetLayerId

Slate.VerifyWidgetLayerId

#Overview

name: Slate.VerifyWidgetLayerId

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:77

Scope: file

Source code excerpt:

bool GSlateVerifyWidgetLayerId = false;
static FAutoConsoleVariableRef CVarSlateVerifyWidgetLayerId(
	TEXT("Slate.VerifyWidgetLayerId"),
	GSlateVerifyWidgetLayerId,
	TEXT("Every tick, verify that widgets have a LayerId range that fits with their siblings and their parent.")
);
namespace UE::Slate::Private
{
	void VerifyParentChildrenRelationship(const TSharedRef<SWindow>& WindowToDraw);

#Loc: <Workspace>/Engine/Source/Developer/SlateReflector/Private/Widgets/SSlateOptions.cpp:103

Scope (from outer to inner):

file
function     void SSlateOptions::Construct
function     static TSharedRef<SWidget> FillToolbar

Source code excerpt:

#if WITH_SLATE_DEBUGGING
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyParentChildrenRelationship", "Verify Parent/Children Relationship"), TEXT("Slate.VerifyParentChildrenRelationship"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyLayerId", "Verify LayerId"), TEXT("Slate.VerifyWidgetLayerId"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("VerifyOutgoingLayerId", "Verify Outgoing LayerId"), TEXT("Slate.EnsureOutgoingLayerId"));
#endif // WITH_SLATE_DEBUGGING

			{
				MenuBuilder.BeginSection("InvalidationRoot", LOCTEXT("Invalidation", "Invalidation"));
	#if WITH_SLATE_DEBUGGING