Slate.WorldWidgetIgnoreNotVisibleWidgets
Slate.WorldWidgetIgnoreNotVisibleWidgets
#Overview
name: Slate.WorldWidgetIgnoreNotVisibleWidgets
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to not update the position of world widgets if they are not visible - to prevent invalidating the whole layer unnecessarily
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/UMG/Private/Slate/SWorldWidgetScreenLayer.cpp:22
Scope: file
Source code excerpt:
static bool GSlateWorldWidgetIgnoreNotVisibleWidgets = false;
static FAutoConsoleVariableRef CVarSlateWorldWidgetIgnoreNotVisibleWidgets(
TEXT("Slate.WorldWidgetIgnoreNotVisibleWidgets"),
GSlateWorldWidgetIgnoreNotVisibleWidgets,
TEXT("Whether to not update the position of world widgets if they are not visible - to prevent invalidating the whole layer unnecessarily")
);
SWorldWidgetScreenLayer::FComponentEntry::FComponentEntry()
: Slot(nullptr)