SlateDebugger.Paint.Enable
SlateDebugger.Paint.Enable
#Overview
name: SlateDebugger.Paint.Enable
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Start/Stop the painted widget debug tool. It shows when widgets are painted.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/SlateReflector/Private/Widgets/SSlateOptions.cpp:80
Scope (from outer to inner):
file
function void SSlateOptions::Construct
function static TSharedRef<SWidget> FillToolbar
Source code excerpt:
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("InvalidationRootDebugging", "Show Root Invalidation"), TEXT("SlateDebugger.InvalidationRoot.Enable"));
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("UpdateDebugging", "Show Update"), TEXT("SlateDebugger.Update.Enable"));
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("PaintDebugging", "Show Paint"), TEXT("SlateDebugger.Paint.Enable"));
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowClipping", "Show Clipping"), TEXT("Slate.ShowClipping"));
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("DebugCulling", "Debug Culling"), TEXT("Slate.DebugCulling"));
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowHitTestGrid", "Show HitTestGrid"), TEXT("Slate.HitTestGridDebugging"));
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("DesignerRetainedRendering", "Designer Retained Rendering"), TEXT("Slate.EnableDesignerRetainedRendering"));
#endif // WITH_SLATE_DEBUGGING
AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowBatching", "Show Batching"), TEXT("Slate.ShowBatching"));
#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerPaint.cpp:42
Scope (from outer to inner):
file
function FConsoleSlateDebuggerPaint::FConsoleSlateDebuggerPaint
Source code excerpt:
, FConsoleCommandDelegate::CreateRaw(this, &FConsoleSlateDebuggerPaint::StopDebugging))
, EnabledRefCVar(
TEXT("SlateDebugger.Paint.Enable")
, bEnabledCVarValue
, TEXT("Start/Stop the painted widget debug tool. It shows when widgets are painted.")
, FConsoleVariableDelegate::CreateRaw(this, &FConsoleSlateDebuggerPaint::HandleEnabled))
, LogPaintedWidgetOnceCommand(
TEXT("SlateDebugger.Paint.LogOnce")
, TEXT("Log the names of all widgets that were painted during the last update.")