SlateDebugger.Paint.OnlyGameWindow

SlateDebugger.Paint.OnlyGameWindow

#Overview

name: SlateDebugger.Paint.OnlyGameWindow

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerPaint.cpp:63

Scope (from outer to inner):

file
function     FConsoleSlateDebuggerPaint::FConsoleSlateDebuggerPaint

Source code excerpt:

		, TEXT("Option to log a warning if a widget is painted more than once in a single frame."))
	, OnlyGameWindow(
		TEXT("SlateDebugger.Paint.OnlyGameWindow"),
		bDebugGameWindowOnly,
		TEXT("Option to only the debug the game window"))
{
	GConfig->GetBool(TEXT("SlateDebugger.Paint"), TEXT("bDisplayWidgetsNameList"), bDisplayWidgetsNameList, *GEditorPerProjectIni);
	GConfig->GetBool(TEXT("SlateDebugger.Paint"), TEXT("bUseWidgetPathAsName"), bUseWidgetPathAsName, *GEditorPerProjectIni);
	GConfig->GetBool(TEXT("SlateDebugger.Paint"), TEXT("bDrawBox"), bDrawBox, *GEditorPerProjectIni);