SlateDebugger.Paint.OnlyGameWindow
SlateDebugger.Paint.OnlyGameWindow
#Overview
name: SlateDebugger.Paint.OnlyGameWindow
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Option to only the debug the game window
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerPaint.cpp:63
Scope (from outer to inner):
file
function FConsoleSlateDebuggerPaint::FConsoleSlateDebuggerPaint
Source code excerpt:
, TEXT("Option to log a warning if a widget is painted more than once in a single frame."))
, OnlyGameWindow(
TEXT("SlateDebugger.Paint.OnlyGameWindow"),
bDebugGameWindowOnly,
TEXT("Option to only the debug the game window"))
{
GConfig->GetBool(TEXT("SlateDebugger.Paint"), TEXT("bDisplayWidgetsNameList"), bDisplayWidgetsNameList, *GEditorPerProjectIni);
GConfig->GetBool(TEXT("SlateDebugger.Paint"), TEXT("bUseWidgetPathAsName"), bUseWidgetPathAsName, *GEditorPerProjectIni);
GConfig->GetBool(TEXT("SlateDebugger.Paint"), TEXT("bDrawBox"), bDrawBox, *GEditorPerProjectIni);