SlateDebugger.Paint.Start
SlateDebugger.Paint.Start
#Overview
name: SlateDebugger.Paint.Start
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Start the painted widget debug tool. Use to show widget that have been painted this frame.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerPaint.cpp:34
Scope (from outer to inner):
file
function FConsoleSlateDebuggerPaint::FConsoleSlateDebuggerPaint
Source code excerpt:
, PIEWindowTag("PIEWindow")
, ShowPaintWidgetCommand(
TEXT("SlateDebugger.Paint.Start")
, TEXT("Start the painted widget debug tool. Use to show widget that have been painted this frame.")
, FConsoleCommandDelegate::CreateRaw(this, &FConsoleSlateDebuggerPaint::StartDebugging))
, HidePaintWidgetCommand(
TEXT("SlateDebugger.Paint.Stop")
, TEXT("Stop the painted widget debug tool.")
, FConsoleCommandDelegate::CreateRaw(this, &FConsoleSlateDebuggerPaint::StopDebugging))
#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerPaint.h:24
Scope: file
Source code excerpt:
* Allows debugging the behavior of SWidget::Paint from the console.
* Basics:
* Start - SlateDebugger.Paint.Start
* Stop - SlateDebugger.Paint.Stop
*/
class FConsoleSlateDebuggerPaint
{
public:
FConsoleSlateDebuggerPaint();
virtual ~FConsoleSlateDebuggerPaint();
void StartDebugging();
void StopDebugging();
bool IsEnabled() const { return bEnabled; }