SlateDebugger.Update.Enable

SlateDebugger.Update.Enable

#Overview

name: SlateDebugger.Update.Enable

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/SlateReflector/Private/Widgets/SSlateOptions.cpp:79

Scope (from outer to inner):

file
function     void SSlateOptions::Construct
function     static TSharedRef<SWidget> FillToolbar

Source code excerpt:

			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("InvalidationDebugging", "Show Invalidation"), TEXT("SlateDebugger.Invalidate.Enable"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("InvalidationRootDebugging", "Show Root Invalidation"), TEXT("SlateDebugger.InvalidationRoot.Enable"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("UpdateDebugging", "Show Update"), TEXT("SlateDebugger.Update.Enable"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("PaintDebugging", "Show Paint"), TEXT("SlateDebugger.Paint.Enable"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowClipping", "Show Clipping"), TEXT("Slate.ShowClipping"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("DebugCulling", "Debug Culling"), TEXT("Slate.DebugCulling"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("ShowHitTestGrid", "Show HitTestGrid"), TEXT("Slate.HitTestGridDebugging"));
			AddMenuEntry(MenuBuilder, Icon, LOCTEXT("DesignerRetainedRendering", "Designer Retained Rendering"), TEXT("Slate.EnableDesignerRetainedRendering"));
#endif // WITH_SLATE_DEBUGGING

#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerUpdate.cpp:46

Scope (from outer to inner):

file
function     FConsoleSlateDebuggerUpdate::FConsoleSlateDebuggerUpdate

Source code excerpt:

		FConsoleCommandDelegate::CreateRaw(this, &FConsoleSlateDebuggerUpdate::StopDebugging))
	, EnabledRefCVar(
		TEXT("SlateDebugger.Update.Enable")
		, bEnabledCVarValue
		, TEXT("Start/Stop the painted widget debug tool. It shows when widgets are updated.")
		, FConsoleVariableDelegate::CreateRaw(this, &FConsoleSlateDebuggerUpdate::HandleEnabled))
	, ToggleLegendCommand(
		TEXT("SlateDebugger.Update.ToggleLegend"),
		TEXT("Option to display the color legend."),