SlateDebugger.Update.OnlyGameWindow
SlateDebugger.Update.OnlyGameWindow
#Overview
name: SlateDebugger.Update.OnlyGameWindow
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Option to only the debug the game window
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/SlateCore/Private/Debugging/ConsoleSlateDebuggerUpdate.cpp:71
Scope (from outer to inner):
file
function FConsoleSlateDebuggerUpdate::FConsoleSlateDebuggerUpdate
Source code excerpt:
TEXT("Option to show only the widgets that are part of an invalidation root."))
, OnlyGameWindow(
TEXT("SlateDebugger.Update.OnlyGameWindow"),
bDebugGameWindowOnly,
TEXT("Option to only the debug the game window"))
{
GConfig->GetBool(TEXT("SlateDebugger.Update"), TEXT("bDisplayWidgetsNameList"), bDisplayWidgetsNameList, *GEditorPerProjectIni);
GConfig->GetBool(TEXT("SlateDebugger.Update"), TEXT("bUseWidgetPathAsName"), bUseWidgetPathAsName, *GEditorPerProjectIni);
GConfig->GetBool(TEXT("SlateDebugger.Update"), TEXT("bDisplayUpdateFromPaint"), bDisplayUpdateFromPaint, *GEditorPerProjectIni);