SlimCascadeDrawHeight

SlimCascadeDrawHeight

#Overview

name: SlimCascadeDrawHeight

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:603, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:65

Scope (from outer to inner):

file
function     FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient

Source code excerpt:

	if (EditorOptions->bUseSlimCascadeDraw == true)
	{
		ModuleHeight = FMath::Max<int32>(EditorOptions->SlimCascadeDrawHeight, 20);
	}
	else
	{
		EditorOptions->bCenterCascadeModuleText = false;
	}

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:157

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:

	/** The height to use for the 'slimline' module drawing method in cascade. */
	UPROPERTY(EditAnywhere, config, Category=Options)
	int32 SlimCascadeDrawHeight;

	/** If true, center the module name and buttons in the module box. */
	UPROPERTY(EditAnywhere, config, Category=Options)
	uint32 bCenterCascadeModuleText:1;

	/** The number of units the mouse must move before considering the module as dragged. */