SlimCascadeDrawHeight
SlimCascadeDrawHeight
#Overview
name: SlimCascadeDrawHeight
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:603, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
24
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:65
Scope (from outer to inner):
file
function FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient
Source code excerpt:
if (EditorOptions->bUseSlimCascadeDraw == true)
{
ModuleHeight = FMath::Max<int32>(EditorOptions->SlimCascadeDrawHeight, 20);
}
else
{
EditorOptions->bCenterCascadeModuleText = false;
}
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:157
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
/** The height to use for the 'slimline' module drawing method in cascade. */
UPROPERTY(EditAnywhere, config, Category=Options)
int32 SlimCascadeDrawHeight;
/** If true, center the module name and buttons in the module box. */
UPROPERTY(EditAnywhere, config, Category=Options)
uint32 bCenterCascadeModuleText:1;
/** The number of units the mouse must move before considering the module as dragged. */