SmallestMemoryBucket_MinGB
SmallestMemoryBucket_MinGB
#Overview
name: SmallestMemoryBucket_MinGB
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:100, section: [PlatformMemoryBuckets]
- INI Section:
PlatformMemoryBuckets
- Raw value:
0
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:31, section: [PlatformMemoryBuckets]
- INI Section:
PlatformMemoryBuckets
- Raw value:
3
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:87, section: [PlatformMemoryBuckets]
- INI Section:
PlatformMemoryBuckets
- Raw value:
2
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/DeviceProfileServices/Private/CheckAndroidDeviceProfileCommandlet.cpp:48
Scope (from outer to inner):
file
function EPlatformMemorySizeBucket DetermineDeviceMemorySizeBucket
Source code excerpt:
EngineConfigFile.GetInt(TEXT("PlatformMemoryBuckets"), TEXT("DefaultMemoryBucket_MinGB"), DefaultMemoryGB);
EngineConfigFile.GetInt(TEXT("PlatformMemoryBuckets"), TEXT("SmallerMemoryBucket_MinGB"), SmallerMemoryGB);
EngineConfigFile.GetInt(TEXT("PlatformMemoryBuckets"), TEXT("SmallestMemoryBucket_MinGB"), SmallestMemoryGB);
EngineConfigFile.GetInt(TEXT("PlatformMemoryBuckets"), TEXT("TiniestMemoryBucket_MinGB"), TiniestMemoryGB);
}
}
// if at least Smaller is specified, we can set the Bucket
if (SmallerMemoryGB > 0)
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMemory.cpp:363
Scope (from outer to inner):
file
function EPlatformMemorySizeBucket FGenericPlatformMemory::GetMemorySizeBucket
Source code excerpt:
GConfig->GetInt(TEXT("PlatformMemoryBuckets"), TEXT("DefaultMemoryBucket_MinGB"), DefaultMemoryGB, GEngineIni);
GConfig->GetInt(TEXT("PlatformMemoryBuckets"), TEXT("SmallerMemoryBucket_MinGB"), SmallerMemoryGB, GEngineIni);
GConfig->GetInt(TEXT("PlatformMemoryBuckets"), TEXT("SmallestMemoryBucket_MinGB"), SmallestMemoryGB, GEngineIni);
GConfig->GetInt(TEXT("PlatformMemoryBuckets"), TEXT("TiniestMemoryBucket_MinGB"), TiniestMemoryGB, GEngineIni);
FPlatformMemoryStats Stats = FPlatformMemory::GetStats();
// using the smaller of AddressLimit and TotalPhysical (some platforms may have AddressLimit be
// basically all virtual memory possible, some could use it to restrict to 32-bit process space)