SourceCodeIDEURL_Mac
SourceCodeIDEURL_Mac
#Overview
name: SourceCodeIDEURL_Mac
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:294, section: [UnrealEd.URLs]
- INI Section:
UnrealEd.URLs
- Raw value:
"https://developer.apple.com/xcode"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp:1732
Scope (from outer to inner):
file
function FString FSourceCodeNavigation::GetSuggestedSourceCodeIDEDownloadURL
Source code excerpt:
#elif PLATFORM_MAC
// Xcode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Mac"), SourceCodeIDEURL );
#elif PLATFORM_LINUX
// VSCode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Linux"), SourceCodeIDEURL );
#else
// Unknown platform, just link to wikipedia page on IDEs
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Other"), SourceCodeIDEURL );
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp:1732
Scope (from outer to inner):
file
function FString FSourceCodeNavigation::GetSuggestedSourceCodeIDEDownloadURL
Source code excerpt:
#elif PLATFORM_MAC
// Xcode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Mac"), SourceCodeIDEURL );
#elif PLATFORM_LINUX
// VSCode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Linux"), SourceCodeIDEURL );
#else
// Unknown platform, just link to wikipedia page on IDEs
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Other"), SourceCodeIDEURL );