SourceCodeIDEURL_Windows

SourceCodeIDEURL_Windows

#Overview

name: SourceCodeIDEURL_Windows

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:293, section: [UnrealEd.URLs]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp:1729

Scope (from outer to inner):

file
function     FString FSourceCodeNavigation::GetSuggestedSourceCodeIDEDownloadURL

Source code excerpt:

#if PLATFORM_WINDOWS
	// Visual Studio
	FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Windows"), SourceCodeIDEURL );
#elif PLATFORM_MAC
	// Xcode
	FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Mac"), SourceCodeIDEURL );
#elif PLATFORM_LINUX
	// VSCode
	FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Linux"), SourceCodeIDEURL );

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp:1729

Scope (from outer to inner):

file
function     FString FSourceCodeNavigation::GetSuggestedSourceCodeIDEDownloadURL

Source code excerpt:

#if PLATFORM_WINDOWS
	// Visual Studio
	FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Windows"), SourceCodeIDEURL );
#elif PLATFORM_MAC
	// Xcode
	FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Mac"), SourceCodeIDEURL );
#elif PLATFORM_LINUX
	// VSCode
	FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Linux"), SourceCodeIDEURL );