SourceCodeIDEURL_Windows
SourceCodeIDEURL_Windows
#Overview
name: SourceCodeIDEURL_Windows
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:293, section: [UnrealEd.URLs]
- INI Section:
UnrealEd.URLs
- Raw value:
"https://aka.ms/vs/17/release/vs_Community.exe"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp:1729
Scope (from outer to inner):
file
function FString FSourceCodeNavigation::GetSuggestedSourceCodeIDEDownloadURL
Source code excerpt:
#if PLATFORM_WINDOWS
// Visual Studio
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Windows"), SourceCodeIDEURL );
#elif PLATFORM_MAC
// Xcode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Mac"), SourceCodeIDEURL );
#elif PLATFORM_LINUX
// VSCode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Linux"), SourceCodeIDEURL );
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/SourceCodeNavigation.cpp:1729
Scope (from outer to inner):
file
function FString FSourceCodeNavigation::GetSuggestedSourceCodeIDEDownloadURL
Source code excerpt:
#if PLATFORM_WINDOWS
// Visual Studio
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Windows"), SourceCodeIDEURL );
#elif PLATFORM_MAC
// Xcode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Mac"), SourceCodeIDEURL );
#elif PLATFORM_LINUX
// VSCode
FUnrealEdMisc::Get().GetURL( TEXT("SourceCodeIDEURL_Linux"), SourceCodeIDEURL );