SpacePartitionClassName
SpacePartitionClassName
#Overview
name: SpacePartitionClassName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Runtime/SmartObjects/Config/BaseSmartObjects.ini:2, section: [/Script/SmartObjectsModule.SmartObjectSubsystem]
- INI Section:
/Script/SmartObjectsModule.SmartObjectSubsystem
- Raw value:
/Script/SmartObjectsModule.SmartObjectHashGrid
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Private/SmartObjectSubsystem.cpp:278
Scope (from outer to inner):
file
function void USmartObjectSubsystem::OnWorldComponentsUpdated
Source code excerpt:
// Load class required to instantiate the space partition structure
UE_CVLOG_UELOG(!SpacePartitionClassName.IsValid(), this, LogSmartObject, Error, TEXT("A valid space partition class name is required."));
if (SpacePartitionClassName.IsValid())
{
SpacePartitionClass = LoadClass<USmartObjectSpacePartition>(nullptr, *SpacePartitionClassName.ToString());
UE_CVLOG_UELOG(*SpacePartitionClass == nullptr, this, LogSmartObject, Error, TEXT("Unable to load class %s"), *SpacePartitionClassName.ToString());
}
// Class not specified or invalid, use some default
if (SpacePartitionClass.Get() == nullptr)
{
SpacePartitionClassName = FSoftClassPath(USmartObjectHashGrid::StaticClass());
SpacePartitionClass = USmartObjectHashGrid::StaticClass();
UE_VLOG_UELOG(this, LogSmartObject, Warning, TEXT("Using default class %s"), *SpacePartitionClassName.ToString());
}
#if UE_ENABLE_DEBUG_DRAWING
// Spawn the rendering actor
if (RenderingActor == nullptr)
{
#Loc: <Workspace>/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/SmartObjectSubsystem.h:1334
Scope (from outer to inner):
file
function class SMARTOBJECTSMODULE_API USmartObjectSubsystem : public UWorldSubsystem { GENERATED_BODY
Source code excerpt:
* Usage:
* [/Script/SmartObjectsModule.SmartObjectSubsystem]
* SpacePartitionClassName=/Script/SmartObjectsModule.<SpacePartitionClassName>
*/
UPROPERTY(config, meta=(MetaClass="/Script/SmartObjectsModule.SmartObjectSpacePartition", DisplayName="Spatial Representation Structure Class"))
FSoftClassPath SpacePartitionClassName;
UPROPERTY()
TSubclassOf<USmartObjectSpacePartition> SpacePartitionClass;
UPROPERTY()
TObjectPtr<USmartObjectSpacePartition> SpacePartition;
UPROPERTY()