SpecularSampleSize

SpecularSampleSize

#Overview

name: SpecularSampleSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:57, section: [DevOptions.StaticLightingMaterial]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/LightmassRender.cpp:850

Scope (from outer to inner):

file
class        class FLightmassMaterialProxy : public FMaterial, public FMaterialRenderProxy
function     bool GetRenderTargetFormatAndSize

Source code excerpt:

		if (InMaterialProperty == MP_SpecularColor)
		{
			verify(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("SpecularSampleSize"), GlobalSize, GLightmassIni));
		}
		else
		if (InMaterialProperty == MP_EmissiveColor)
		{
			verify(GConfig->GetInt(TEXT("DevOptions.StaticLightingMaterial"), TEXT("EmissiveSampleSize"), GlobalSize, GLightmassIni));
		}