SpeedModeSplineMeshTexture

SpeedModeSplineMeshTexture

#Overview

name: SpeedModeSplineMeshTexture

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Config/BaseCineCameraRigs.ini:4, section: [/Script/CineCameraRigs.CineCameraRigRailSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineCameraRigRail.cpp:481

Scope (from outer to inner):

file
function     void ACineCameraRigRail::UpdateSpeedHeatmap

Source code excerpt:

	else if (DriveMode == ECineCameraRigRailDriveMode::Speed)
	{
		UTexture2D* SpeedModeTexture = GetDefault<UCineCameraRigRailSettings>()->SpeedModeSplineMeshTexture.LoadSynchronous();
		if (SpeedModeTexture)
		{
			SplineMeshTexture = SpeedModeTexture;
		}
		return;
	}

#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigsSettings.h:25

Scope (from outer to inner):

file
class        class UCineCameraRigRailSettings : public UObject

Source code excerpt:

	/* Path to the texture used in the speed visualization when drive mode is Speed*/
	UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = CineCameraRigRail)
	TSoftObjectPtr<UTexture2D> SpeedModeSplineMeshTexture;
};