SpeedModeSplineMeshTexture
SpeedModeSplineMeshTexture
#Overview
name: SpeedModeSplineMeshTexture
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Config/BaseCineCameraRigs.ini:4, section: [/Script/CineCameraRigs.CineCameraRigRailSettings]
- INI Section:
/Script/CineCameraRigs.CineCameraRigRailSettings
- Raw value:
/CineCameraRigs/RigRail/T_RigRailSpeedMode.T_RigRailSpeedMode
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Private/CineCameraRigRail.cpp:481
Scope (from outer to inner):
file
function void ACineCameraRigRail::UpdateSpeedHeatmap
Source code excerpt:
else if (DriveMode == ECineCameraRigRailDriveMode::Speed)
{
UTexture2D* SpeedModeTexture = GetDefault<UCineCameraRigRailSettings>()->SpeedModeSplineMeshTexture.LoadSynchronous();
if (SpeedModeTexture)
{
SplineMeshTexture = SpeedModeTexture;
}
return;
}
#Loc: <Workspace>/Engine/Plugins/Experimental/CineCameraRigs/Source/CineCameraRigs/Public/CineCameraRigsSettings.h:25
Scope (from outer to inner):
file
class class UCineCameraRigRailSettings : public UObject
Source code excerpt:
/* Path to the texture used in the speed visualization when drive mode is Speed*/
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = CineCameraRigRail)
TSoftObjectPtr<UTexture2D> SpeedModeSplineMeshTexture;
};