STARTMOVIECAPTURE

STARTMOVIECAPTURE

#Overview

name: STARTMOVIECAPTURE

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5890

Scope: file

Source code excerpt:

		HandleRemoveArchtypeFlagCommand( Str, Ar );
	}
	else if( FParse::Command(&Str,TEXT("STARTMOVIECAPTURE")) )
	{
		bProcessed = HandleStartMovieCaptureCommand( Str, Ar );
	}
	else if( FParse::Command(&Str,TEXT("BUILDMATERIALTEXTURESTREAMINGDATA")) )
	{
		bProcessed = HandleBuildMaterialTextureStreamingData( Str, Ar );

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:1497

Scope (from outer to inner):

file
function     bool UGameEngine::Exec

Source code excerpt:

#endif // !UE_BUILD_SHIPPING
#if WITH_EDITOR
	else if( FParse::Command(&Cmd,TEXT("STARTMOVIECAPTURE")) && GIsEditor )
	{
		IMovieSceneCaptureInterface* CaptureInterface = IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture();
		if (CaptureInterface)
		{
			CaptureInterface->StartCapturing();
			return true;