STARTMOVIECAPTURE
STARTMOVIECAPTURE
#Overview
name: STARTMOVIECAPTURE
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5890
Scope: file
Source code excerpt:
HandleRemoveArchtypeFlagCommand( Str, Ar );
}
else if( FParse::Command(&Str,TEXT("STARTMOVIECAPTURE")) )
{
bProcessed = HandleStartMovieCaptureCommand( Str, Ar );
}
else if( FParse::Command(&Str,TEXT("BUILDMATERIALTEXTURESTREAMINGDATA")) )
{
bProcessed = HandleBuildMaterialTextureStreamingData( Str, Ar );
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:1497
Scope (from outer to inner):
file
function bool UGameEngine::Exec
Source code excerpt:
#endif // !UE_BUILD_SHIPPING
#if WITH_EDITOR
else if( FParse::Command(&Cmd,TEXT("STARTMOVIECAPTURE")) && GIsEditor )
{
IMovieSceneCaptureInterface* CaptureInterface = IMovieSceneCaptureModule::Get().GetFirstActiveMovieSceneCapture();
if (CaptureInterface)
{
CaptureInterface->StartCapturing();
return true;