StartWorkTest
StartWorkTest
#Overview
name: StartWorkTest
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help: ``
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/GlobalEditorNotification.cpp:164
Scope: file
Source code excerpt:
}
}
FAutoConsoleCommand StartWorkTestCommand(TEXT("StartWorkTest"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&StartWorkTest));
FAutoConsoleCommand AddWorkTestCommand(TEXT("AddWork"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&AddWork));
FAutoConsoleCommand StopWorkTestCommand(TEXT("StopWorkTest"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&StopWorkTest));
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/GlobalEditorNotification.cpp:128
Scope (from outer to inner):
file
function static void StartWorkTest
Source code excerpt:
static void StartWorkTest()
{
TUniquePtr<FTestProgressNotification> TestProgressNotificationTask = MakeUnique<FTestProgressNotification>();
TestProgressNotificationTask->RemainingJobs = 100;
TestProgressNotificationTasks.Add(MoveTemp(TestProgressNotificationTask));
}