StartWorkTest

StartWorkTest

#Overview

name: StartWorkTest

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/GlobalEditorNotification.cpp:164

Scope: file

Source code excerpt:

	}
}
FAutoConsoleCommand StartWorkTestCommand(TEXT("StartWorkTest"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&StartWorkTest));
FAutoConsoleCommand AddWorkTestCommand(TEXT("AddWork"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&AddWork));
FAutoConsoleCommand StopWorkTestCommand(TEXT("StopWorkTest"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&StopWorkTest));

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/GlobalEditorNotification.cpp:128

Scope (from outer to inner):

file
function     static void StartWorkTest

Source code excerpt:



static void StartWorkTest()
{
	TUniquePtr<FTestProgressNotification> TestProgressNotificationTask = MakeUnique<FTestProgressNotification>();
	TestProgressNotificationTask->RemainingJobs = 100;

	TestProgressNotificationTasks.Add(MoveTemp(TestProgressNotificationTask));
}