statetree.stopdebuggertraces
statetree.stopdebuggertraces
#Overview
name: statetree.stopdebuggertraces
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Turns off StateTree debugger traces if active.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeModule.cpp:73
Scope (from outer to inner):
file
class class FStateTreeModule : public IStateTreeModule
Source code excerpt:
FAutoConsoleCommand StopDebuggerTracesCommand = FAutoConsoleCommand(
TEXT("statetree.stopdebuggertraces"),
TEXT("Turns off StateTree debugger traces if active."),
FConsoleCommandDelegate::CreateLambda([]
{
IStateTreeModule& StateTreeModule = FModuleManager::GetModuleChecked<IStateTreeModule>("StateTreeModule");
StateTreeModule.StopTraces();
}));
#Loc: <Workspace>/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeSettings.h:19
Scope: file
Source code excerpt:
* Editor targets relies on PIE and StateTreeEditor to start/stop traces.
* This is to start traces automatically when launching Standalone, Client or Server builds.
* It's also possible to do it manually using 'statetree.startdebuggertraces' and 'statetree.stopdebuggertraces' in the console.
*/
UPROPERTY(EditDefaultsOnly, Category = StateTree, config)
bool bAutoStartDebuggerTracesOnNonEditorTargets = false;
};