StationaryLightOverlapColors
StationaryLightOverlapColors
#Overview
name: StationaryLightOverlapColors
The value of this variable can be defined or overridden in .ini config files. 9
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:234, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=1.0,B=0.127,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:235, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.0,G=1.0,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:236, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.046,G=0.52,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:237, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.215,G=0.215,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:238, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.52,G=0.046,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:239, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=0.7,G=0.0,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:240, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=1.0,G=0.0,B=0.0,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:241, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=1.0,G=0.0,B=0.5,A=1.0)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:242, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
(R=1.0,G=0.9,B=0.9,A=1.0)
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1204
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** The colors used to render stationary light overlap. */
UPROPERTY(globalconfig)
TArray<FLinearColor> StationaryLightOverlapColors;
/** The colors used to render LOD coloration. */
UPROPERTY(globalconfig)
TArray<FLinearColor> LODColorationColors;
/** The colors used to render LOD coloration. */
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp:1391
Scope (from outer to inner):
file
function void AddPostProcessingPasses
Source code excerpt:
PassSequence.AcceptOverrideIfLastPass(EPass::VisualizeStationaryLightOverlap, PassInputs.OverrideOutput);
PassInputs.SceneColor = OriginalSceneColor;
PassInputs.Colors = GEngine->StationaryLightOverlapColors;
PassInputs.ColorSamplingMethod = FVisualizeComplexityInputs::EColorSamplingMethod::Ramp;
PassInputs.bDrawLegend = true;
SceneColor = AddVisualizeComplexityPass(GraphBuilder, View, PassInputs);
}