StopWorkTest

StopWorkTest

#Overview

name: StopWorkTest

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/GlobalEditorNotification.cpp:166

Scope: file

Source code excerpt:

FAutoConsoleCommand StartWorkTestCommand(TEXT("StartWorkTest"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&StartWorkTest));
FAutoConsoleCommand AddWorkTestCommand(TEXT("AddWork"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&AddWork));
FAutoConsoleCommand StopWorkTestCommand(TEXT("StopWorkTest"), TEXT(""), FConsoleCommandDelegate::CreateStatic(&StopWorkTest));

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/GlobalEditorNotification.cpp:136

Scope (from outer to inner):

file
function     static void StopWorkTest

Source code excerpt:

}

static void StopWorkTest()
{
	FTimerHandle Handle;
	GEditor->GetTimerManager()->SetTimer(
		Handle,
		FTimerDelegate::CreateLambda
		(