STREAMMAP

STREAMMAP

#Overview

name: STREAMMAP

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:4887

Scope (from outer to inner):

file
function     bool UEngine::Exec

Source code excerpt:

		return HandleOpenCommand( Cmd, Ar, InWorld );
	}
	else if( FParse::Command( &Cmd, TEXT("STREAMMAP")) )
	{
		return HandleStreamMapCommand( Cmd, Ar, InWorld );
	}
#if WITH_SERVER_CODE
	else if (FParse::Command(&Cmd, TEXT("SERVERTRAVEL")) )
	{