SupportedControllerCustomTypes
SupportedControllerCustomTypes
#Overview
name: SupportedControllerCustomTypes
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Config/BaseRemoteControl.ini:20, section: [/Script/RemoteControlLogic.RemoteControlLogicConfig]
- INI Section:
/Script/RemoteControlLogic.RemoteControlLogicConfig
- Raw value:
Texture
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/RemoteControlLogicConfig.h:33
Scope (from outer to inner):
file
class class URemoteControlLogicConfig: public UObject
Source code excerpt:
*/
UPROPERTY(config)
TArray<FName> SupportedControllerCustomTypes;
};
#Loc: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/Private/UI/Controller/SRCControllerPanel.cpp:368
Scope (from outer to inner):
file
function TSharedRef<SWidget> SRCControllerPanel::GetControllerMenuContentWidget
Source code excerpt:
}
for (const FName& CustomType : RCLogicConfig->SupportedControllerCustomTypes)
{
FRCControllerPropertyInfo PropertyInfo = GetPropertyInfoForCustomType(CustomType);
VirtualPropertyFieldClassNames.Add({ PropertyInfo.Type, PropertyInfo });
}
// Generate a menu from the list of supported Controllers