SupportedControllerStructTypes
SupportedControllerStructTypes
#Overview
name: SupportedControllerStructTypes
The value of this variable can be defined or overridden in .ini config files. 4
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Config/BaseRemoteControl.ini:14, section: [/Script/RemoteControlLogic.RemoteControlLogicConfig]
- INI Section:
/Script/RemoteControlLogic.RemoteControlLogicConfig
- Raw value:
Vector
- Is Array:
True
Location: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Config/BaseRemoteControl.ini:15, section: [/Script/RemoteControlLogic.RemoteControlLogicConfig]
- INI Section:
/Script/RemoteControlLogic.RemoteControlLogicConfig
- Raw value:
Vector2D
- Is Array:
True
Location: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Config/BaseRemoteControl.ini:16, section: [/Script/RemoteControlLogic.RemoteControlLogicConfig]
- INI Section:
/Script/RemoteControlLogic.RemoteControlLogicConfig
- Raw value:
Color
- Is Array:
True
Location: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Config/BaseRemoteControl.ini:17, section: [/Script/RemoteControlLogic.RemoteControlLogicConfig]
- INI Section:
/Script/RemoteControlLogic.RemoteControlLogicConfig
- Raw value:
Rotator
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/RemoteControlLogicConfig.h:22
Scope (from outer to inner):
file
class class URemoteControlLogicConfig: public UObject
Source code excerpt:
* This config represents the list of such types that may be used as Controllers*/
UPROPERTY(config)
TArray<FName> SupportedControllerStructTypes;
/** Add specific Object types Class Paths to this list in order to provide support for them */
UPROPERTY(config)
TArray<FName> SupportedControllerObjectClassPaths;
/** Custom Controllers list. The elements in this list are used to generate customized versions of available controllers
#Loc: <Workspace>/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/Private/UI/Controller/SRCControllerPanel.cpp:338
Scope (from outer to inner):
file
function TSharedRef<SWidget> SRCControllerPanel::GetControllerMenuContentWidget
Source code excerpt:
if (ControllerType == EPropertyBagPropertyType::Struct)
{
for (const FName& StructType : RCLogicConfig->SupportedControllerStructTypes)
{
UObject* ValueTypeObject = GetBaseStructForType(StructType);
if (ensure(ValueTypeObject))
{
FRCControllerPropertyInfo PropertyInfo(ValueTypeObject);
VirtualPropertyFieldClassNames.Add({ ControllerType, PropertyInfo });