SWARMDISTRIBUTION

SWARMDISTRIBUTION

#Overview

name: SWARMDISTRIBUTION

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5738

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	// Default is off (local builds only).
	//
	else if( FParse::Command(&Str,TEXT("SWARMDISTRIBUTION")) )
	{
		return HandleSwarmDistributionCommand( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// LMIMM - Toggles Lightmass ImmediateImport mode.
	//	If true, Lightmass will import mappings immediately as they complete.