t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding

t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding

#Overview

name: t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ChartCreation.cpp:64

Scope: file

Source code excerpt:


static FAutoConsoleVariableRef GMaximumFrameTimeToConsiderForHitchesAndBinningCVar(
	TEXT("t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding"),
	GMaximumFrameTimeToConsiderForHitchesAndBinning,
	TEXT("The maximum length a frame can be (in seconds) to be considered for FPS chart binning (default 1.0s; no maximum length if <= 0.0)")
	);

/** The engine-wide performance tracking chart */
FPerformanceTrackingSystem GPerformanceTrackingSystem;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/ChartCreation.h:80

Scope (from outer to inner):

file
class        class IPerformanceDataConsumer

Source code excerpt:

		uint32 SyncLoadCount;

		// Should this frame be considered for histogram generation (controlled by t.FPSChart.MaxFrameDeltaSecsBeforeDiscarding)
		bool bBinThisFrame;

		// Was this frame bound in one of the major functional units (only set if bBinThisFrame is true and the frame was longer than FEnginePerformanceTargets::GetTargetFrameTimeThresholdMS) 
		bool bGameThreadBound;
		bool bRenderThreadBound;
		bool bRHIThreadBound;