t.FPSChart.RoundFPSBeforeBinning

t.FPSChart.RoundFPSBeforeBinning

#Overview

name: t.FPSChart.RoundFPSBeforeBinning

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ChartCreation.cpp:31

Scope: file

Source code excerpt:

// Should we round raw FPS values before thresholding them into bins?
static TAutoConsoleVariable<int32> GRoundChartingFPSBeforeBinning(
	TEXT("t.FPSChart.RoundFPSBeforeBinning"),
	0,
	TEXT("Should we round raw FPS values before thresholding them into bins when doing a FPS chart?\n")
	TEXT(" default: 0"));

// Should we subtract off idle time spent waiting (due to running above target framerate) before thresholding into bins?
static TAutoConsoleVariable<int32> GFPSChartExcludeIdleTime(