t.FPSChart.RoundFPSBeforeBinning
t.FPSChart.RoundFPSBeforeBinning
#Overview
name: t.FPSChart.RoundFPSBeforeBinning
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should we round raw FPS values before thresholding them into bins when doing a FPS chart?\n default: 0
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ChartCreation.cpp:31
Scope: file
Source code excerpt:
// Should we round raw FPS values before thresholding them into bins?
static TAutoConsoleVariable<int32> GRoundChartingFPSBeforeBinning(
TEXT("t.FPSChart.RoundFPSBeforeBinning"),
0,
TEXT("Should we round raw FPS values before thresholding them into bins when doing a FPS chart?\n")
TEXT(" default: 0"));
// Should we subtract off idle time spent waiting (due to running above target framerate) before thresholding into bins?
static TAutoConsoleVariable<int32> GFPSChartExcludeIdleTime(